Archive for the ‘Gaming’ Category

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Gaming Thursday: Tauric Races

March 9, 2017

Announcing the publication of my latest D&D supplement:  Tauric Races!

From the familiar half-human/half-horse centaur to the more exotic wemic, formian, and even the yuan-ti, centaur-like races have graced the pages and campaigns of D&D since its very beginning.  A staple within fantasy literature and art, these centaur-like, or tauric, races have long captured our imaginations.

Live life on four feet and bring these fascinating hybrids into your adventuring party with Tauric Races!  Within this 20-page supplement you will find guidance on how to incorporate tauric races into the rich detail of your campaign world, guidance on how to play a tauric race, and complete rules for how to create centaur-like races based on nearly every animal type, including mammals, reptiles, insects, arachnids, and snakes.  In addition, it includes a new background, one new feat, and three fully developed races ready for immediate play:  the mighty centaur, the fierce wemic, and the agile kendrii (a foxtaur race).

You can find it here:  http://www.dmsguild.com/product/207056/Tauric-Races

Here’s to it bringing excitement, fun, and adventure to your games.

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Philosophy Tuesday

February 21, 2017

This is a philosophical statement.  It is intended to spark thinking and examining.

Consider for a moment the idea of rules.

Consider that rules are not the great inhibitor,  or a restraint, or an attack on choice.

Consider that we make rules to empower us.

Consider that we make rules to empower us to get that which we want in life.

If you play, or enjoy watching, a sport, then this concept is very clear.

Because a sport is nothing but rules.

The first rule of a sport is often something like “it is more important to have the ball over there than it is to have it over here.”

Then we create rules to limit how you can get the ball over there.

Sometimes very intricate and amazing rules, with paragraphs and sub-paragraphs:

“Added new Rule 6.03(a)(4) regarding a batter who throws his bat and hits the catcher.  Exception now applies to Rules 6.03(a)(3) and 6.06(a)(4). Comment now applies to 6.03(a)(3) and 6.06(a)(4).”

That is one rule from two pages of rule changes made in a single year to a 170 page rule book.

Deliciously intricate.

And we enter 100% voluntarily into them.

Why?  Because it’s fun.

We’ve created a ruleset to empower us to have a great time.

It is, of course, the same with all games, not just sports.

And it is the same within our personal lives and our communities.

Like a rather common rule that says “you can’t just walk up and take someone’s stuff.”

Why did we create that rule?

Because it empowers us to get what we want in life:  The opportunity to focus on things other than combat training, being at ease and not always on guard, security, a life of less stress, one full of ease, where we can be and playful and joyous and waltz around with abandon.

Rules that empower us.

And we even task others to maintain and insist on  those rules.

We create umpires and referees.

We send them out onto the field, or onto the broader scale of our community, or the grand scale of our country, to maintain those rules.

Rules allow us to operate together to strive forwards together.

We can look at our intentions, be fully grounded in what’s actually happening, and create our rules accordingly.

Errata is very possible, if need be.  Even for a league that’s been around for 114 years.

All towards empowerment of who we are, and what we want:

Lives full of health, ease, grace, safety, love, enjoyment, fulfillment, expression, passion, fun, and peace of mind.

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Gaming Thursday: D&D Character Stand-Ups

December 1, 2016

For our new 5E D&D campaign, I made some character stand-ups for our party:

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As I mentioned when introducing my FATE stand-ups, having the character portraits in front of each players is a great way to keep the character fresh in our minds.  Each time we interact with each other, the image coupled with the graphic design — with all the information, personality, and world feel they convey — is front and centre to lend it’s evocative assistance.

They’re a lot of fun.  If you’d like them for your gaming table, I’ve placed a generic InDesign template for downloading here, and two PDFs to use as backgrounds in other programs are available here.

Game on!

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Gaming Thursday

September 29, 2016

The Thornwatch kickstarter is reaching its final week push, and I heartily invite a look-see!  The fine folks at Penny Arcade have slowly been creating the Thornwatch world through the years (posting short-run comics) and it’s a nifty world.  The game itself sounds intriguing, an episodic RPG where nearly everything (including damage) is handled through specialized card decks.  I kicked in almost immediately, and I really hope it hits 5k backers — that’ll unlock a “world book” of sorts, filled with the lore and background info on this world they’ve teased us with over the years.

Check it out!

 

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Gaming Sunday: First Squad

September 25, 2016

Here’s a shot of a squad of Hunters from that honkin’ pile of sprues from the Heavy Gear kickstarter…

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It’s been ages since I’ve done any work with minis, and my first go at plastic minis.  Lots of (re)learning to do!  Overall so far I’m pleased with how the modelling turned out and how they’ve been going together.  I’ve needed to use a few drill bits and some judicious filing to get things to look and fit more nicely together, but nothing outrageous.  They are small though; I bought a 2x+ wearable magnifier which makes things much easier.

90+ minis still to go…

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Gaming Thursday: Counting Those Dice

September 15, 2016

This may be a common trick, but you never know!  Whether it’s a high-level fireball, a gaggle of dice types in a multi-die system, or fistfuls of d6s (I’m looking at you, Champions, with your 12d6 energy blasts…), here’s a method I’ve been using to speed up counting dice:

First, group the dice into clusters that add up to 10. This is a pretty easy visual task to do.  Once you have the clusters, it’s quick to count the number of clusters to get a 10s value.

Next, group (if any) highest number on the remaining dice.  Multiply the value by the number of dice to get a value.  Then, add any remaining individual dice to that total, starting with the largest die and working down.  By this point, there are usually only a few dice left, so you can even count up by ones/count the pips.

Take that number, and add the 10s value from the cluster.

 

For example:  rolling 12d6:

6, 4, 1, 4, 3, 5, 4, 6, 5, 3, 4, 4

Getting the 10s together:

(6,4) (5,5) (3, 3, 4) (6,4)

This leaves us with

4, 4, 1

Adding the highest pair

4 x 2  = 8

add the last die

8+1 = 9

then add the 4 clusters of 10

9 +(4×10) = 49

 

Another example, rolling one of each 1d4 to 1d12:

4, 3, 5, 5, 9

Grouping 10s:

(5,5)

There’s no pairs, so add the remainder:

9+4+3 = 16

and add the cluster of 10s

16 + 1×10 = 26

 

And voila!  Hope this proves to be of some use.  Game on…

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Gaming Friday

September 9, 2016

Woo!  The Heavy Gear Kickstarter I gushed about last year has arrived!  I snagged two copies of the game and an extra Ammon:

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I think some stompy days will need to be had soon to try this out!

(Mind you, I’m already behind in putting together both some Zoids models and my Robotech Tactics minis… so… )